The planet is grey. Fix it.

Fight pollution, plant trees, and watch the world heal around you in real time.

Play the demo in your browser. If you like it, the full version - 10 maps and 2 game modes - is a free download. Tips appreciated!


Rewild is a short top-down eco-arcade survivor. Pollution monsters pour in from

the edges of the map — smog blobs, oil slicks, plastic wraiths, sludge titans.

Blast them apart, plant trees in the ground you've cleared, and watch the

wasteland visibly recover around you: grey dirt turns green, poisoned water runs

blue, and the Planet meter climbs toward 100%.

-  10 maps and 2 game modes 


-  8 pollution enemy types

each with its own behaviour - plus an in-game gallery with lore and real-world eco-facts for every one you defeat


-  Land that heals in real time

restoration isn't a stat, it's the ground under your feet changing


-  Skill tree meta-progression 

 earn seeds between runs and unlock permanent upgrades


-  Map events, weather and side objectives

 defend the grove, cap the geysers, survive the surge

Controls

Action Keyboard Gamepad 
Move WASD / Arrow keys Left stick 
Plant treeEnter A/Cross
Jump Space B/Circle
Seed burstE X / Square

Your tools fire automatically at the nearest pollution - you focus on positioning, planting and building.

About

Made solo in Godot 4. Rewild is in active development - feedback is very welcome in the comments, especially on difficulty and what you'd like to see restored next.


Download

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Click download now to get access to the following files:

linux.zip 26 MB
windows.zip 33 MB
macOS.zip 62 MB

Development log

Comments

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(2 edits)

saw your post on r/playmygame.  played about 20 minutes worth, here are my thoughts:

Difficulty

I played 4 runs on Smog Valley - 1 on Haze, 1 on Smog, and 2 on Blight difficulty. I didn't look at the controls first so I just ran around for the first two runs restoring the shrines and just fighting off enemies until they stopped spawning.  Not much challenge in the first 2 difficulties; I was able to complete both runs.  Then I unlocked a bunch of stuff and tried the Blight difficulty - this is closer to what I feel the medium difficulty should be. 


UI

I have a hard time glancing around the screen for key info in games like this so I prefer when the health and skills are close to the player model.  Look at games like https://store.steampowered.com/app/2321470/Deep_Rock_Galactic_Survivor/ for a good example.   I would suggest thinking of a health/stamina bar make more sense than a more minimal count system.  You might have 3-5 hit points and 2-3 jump charges.

Game feel

I think it would be cool to build on the idea of restoring the map giving the character more options in play.  For example maybe the jump doesn't do much on barren ground but if you land in water it could send a ripple outward damaging enemies.  Or landing in tall grass could kick up pollen and leave a cloud that lingers and hurts enemies over time.

I didn't feel like planting trees and restoring shrines did much for me.  I also didn't understand what the seed burst was doing.  So I would suggest having each of the state changes feel meaningful - the player should get a sense of what is happening around them through sound and visual changes that don't just get drowned out by noise. 

overall I think this could be a neat little game.  I'll check out future updates